3D Visualization is the Key to Phased Designs

August 15, 2010


Phased approaches to landscape design are fairly common.  In today’s economy they are more common.  What they usually refer to though is doing one area at a time, and going year by year, to complete an entire yard or landscape.  With this approach the backyard, or entertaining space, is usually first.  The front yard, adding curb appeal is usually second.  Any remaining areas are done at the end.  From the designers perspective this works well because you focus on one area at a time and move on from one space to the next.  Assuming you do a good job, you have repeat business.  However, from the client’s perspective this approach may have some disadvantages.

First, doing the backyard entertaining space first is usually the most expensive phase.  Granted there are benefits of having a completed entertaining space.  However, ignoring the front yard and curb appeal does not add to the value of the client’s residence.  The client, in many cases, would be better served by spreading the design program out with a combination of changes that add value and meet long-term entertaining and livability goals.  There are challenges to this approach though.

First, you have to understand the client’s budgetary constraints in terms of total expenditure and year-to-year expenditure.  Knowing that will tell you what you have to work with in total and for any given year.  The second challenge is in allocating the budget into spaces and components that will add value and provide the client with some immediate usable improvements.  A third issue is that the setup for future improvements may leave areas incomplete, barren, or in a “under construction” state.  What was and is a landscape design project is now also a multi-year project encompassing value management, client expectation management, construction management, and a number of other issues.

Managing a client’s expectations and setting priorities is difficult enough in a single space.  When you are spreading work out over multiple areas and the client has to make choices about what is going to be done this year versus next year and the year after in multiple areas it becomes even more difficult.  Even worse is getting the client to accept or live with incomplete areas.  Maybe a concrete pad has to be poured one year for an outdoor kitchen that will be installed the following year.  Some clients may have the patience to live with this but most will not.

Having an overall vision or goal is imperative in this type of project.  You can’t possibly get a client through a multi-year phased build out that is spread out over various areas without having a vision established that the client accepts and knows will be achieved.  This type of client buy-in and acceptance is a key component of validation.  The client has to know what to expect in any given year.  They have to know what they will have and what they will have to live with from one year to the next.

I think the 3D design approach can be a very valuable tool in these cases.  If your design program depicts the final result, you have a realistic 3D walkthrough that you can use to show the client during the design review.  However, you can also use that design to “back track” year by year and depict what will be achieved each year and what the client will be living with until the next year’s work is completed.  Within the 3D design software, you begin working backwards to show the state of the space at the end of each year’s work.  Once you have all of the separate year-by-year states you set them up sequentially to walk the client through them one by one during the design review.  These should be set up to show everything that is complete at the end of that year and how it will look.  The example I mentioned before of a pad for an outdoor kitchen can be shown in a phase design review as just what it is, a plain concrete slab.  However, you have the ability within 3D design software to show what the client could do with that space; add some pots, place the gas grill in the space, place a table and chairs, etc.  In other words, you show the client how they can survive and live with the space in a temporary state.

The design work increases because you have to show the client what they will have each year and what they can do with it.  Sometimes, the work is of a nature where the temporary results are just beyond improvement.  Putting in a pool for example often requires considerable time before the pool deck can be installed.  A client has to accept some period of “under construction” within the space in order to achieve their goal.  No amount of 3D modeling or any other design depiction is going to change that.

I think much of the traditional approach where areas are built out one at a time, is a result of two things.  First, it is obviously an easier approach for the designer and in many ways easier on the client.  However, a large part of the issue may be impatience on the part of clients and secondly a much easier economy than we have now.  If a client had $80K to spend on their backyard and front yard over two years in the past, they may have simply opted to spend $60K up front for the backyard and $20K in year two for the front yard.  In today’s economy that may not happen.

A more creative approach to allocating money within a budget that meets long-term goals over time is necessary.  Being able to show clients that their needs will be met over time is also necessary.  A new economy requires a new approach.  Validation is important but being able to show how that validated need will be met in multi-year project phases is crucial.  Selling the approach through creatively showing the client how they can live through a multi-year project is a key skill in surviving as a designer when clients are being more conscious of how they are spending their budget.  Being able to creatively show clients how they can be budget conscious and still meet their goals is a real asset in today’s economy.  3D visualization and validation are key components of that capability.

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